Yet Another Zombie Shooter
A downloadable Tech Demo
Made for final project of GDP23-24
Made by Ershad Mohammad Hussain and Keerthivasan Kalaivanan
Controls:
WASD to move the player or monster truck
Left click to shoot
Use mouse to rotate.
Press E when near monster truck to enter, press E to exit.
Press Space to break.
If you flip over, press R to reset the monster truck.
Technical things implemented:
GRAPHICS:
Shadows => Shadows rendered using the classic depth map method.
Normal maps => Pretty much all the meshes have normal maps, you can see the subtle bump and better lighting on them.
PHYSICS:
PhysX general => General colliders (Mesh, box, sphere, capsule) are implemented.
Vehicle Physics => Can move vehicle on the ground, terrain. Accelerates, decelerates, drifts and everything.
ANIMATION:
Animation Blending => Pressing WASD when moving player smoothly blends animation from the current state to the relevant state
Attach Item to bone => There is a gun attached to the left hand bone of the player.
GEMS:
Threaded Mesh Loading => There are a lot of meshes, only a few are loaded on the main thread. The player, vehicle and the ground. Rest everything is loaded on thread.
Dynamic LOD => Terrain has dynamic LOD enabled. The more the closer you are the more triangles are generated dynamically.
Status | Prototype |
Authors | yellowflash, K-Keerthivasan |
Download
Install instructions
Launch the .exe.
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